![]() You'll always end up walking to reach a destination, a lot.One thing that I loved is how responding the controls are. All the station's location make no sens to me, not optimized. Not much of what you find actually helps you in any shape or form.The lack of useful teleportation or fast travel is irritating. Back tracking doesn't feel rewarding either. It took me about 20h to finally find what I needed in order to progress at a time where I've explored every region except the Queen's Garden (end game). ![]() I kept exploring a new world after another one for a not much rewards in return. I thought the progression made absolutely no sens, non-linear. That being said, it's also a very simple battle style overall.Map exploration is what killed it for me, even tho that is supposed to be the number one thing that motivates you. Which overall is fine and the game maybe aim at a more casual audience. Other than the Zote guy, I haven't seen much challenge. All that is on point.But it's a metroidvania and everything comes down to the game play and map exploration, which were both shockingly boring and simplistic.Action wise, it's so easy I find. I was not that impressed.Graphics, sounds, lore, art style, the originality of the world etc. I've played many metroidvania in my life and was keeping this one for a while expecting to be mind blown by the quality of it.
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